2026-08-11 21:06:28 +01:00
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#version 450
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2026-08-12 14:52:27 +01:00
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//
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// IO
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//
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2026-08-12 02:11:57 +01:00
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2026-08-12 14:52:27 +01:00
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layout(location = 0) in vec2 in_position;
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layout(location = 1) in vec2 in_normal;
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layout(location = 2) in vec2 in_UV;
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2026-08-11 21:06:28 +01:00
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2026-08-12 14:52:27 +01:00
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layout(location = 0) out vec2 out_UV;
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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2026-08-11 21:06:28 +01:00
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void main() {
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2026-08-12 14:52:27 +01:00
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gl_Position = vec4(in_position, 0.0, 1.0);
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out_UV = in_UV;
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2026-08-11 21:06:28 +01:00
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}
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