NYXGFX/examples/assets/shaders/simple.vert
2026-08-12 14:52:27 +01:00

18 lines
378 B
GLSL

#version 450
//
// IO
//
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec2 in_normal;
layout(location = 2) in vec2 in_UV;
layout(location = 0) out vec2 out_UV;
/// ----------------------------------------------------
/// ----------------------------------------------------
void main() {
gl_Position = vec4(in_position, 0.0, 1.0);
out_UV = in_UV;
}