10 lines
190 B
GLSL
10 lines
190 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
layout(location = 0) in vec2 inPosition;
|
||
|
|
layout(location = 1) in vec2 inNormal;
|
||
|
|
layout(location = 2) in vec2 inUV;
|
||
|
|
|
||
|
|
void main() {
|
||
|
|
gl_Position = vec4(inPosition, 0.0, 1.0);
|
||
|
|
}
|