NYXGFX/examples/assets/shaders/simple.vert

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#version 450
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layout(binding = 0) uniform UnlitMaterial {
vec4 albedo;
} material;
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layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inNormal;
layout(location = 2) in vec2 inUV;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
}