2026-08-11 21:06:28 +01:00
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#version 450
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2026-08-12 02:11:57 +01:00
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layout(binding = 0) uniform UnlitMaterial {
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vec4 albedo;
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} material;
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2026-08-11 21:06:28 +01:00
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec2 inNormal;
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layout(location = 2) in vec2 inUV;
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void main() {
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gl_Position = vec4(inPosition, 0.0, 1.0);
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}
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