NYXGFX/examples/assets/shaders/simple.vert
2026-08-12 02:11:57 +01:00

13 lines
262 B
GLSL

#version 450
layout(binding = 0) uniform UnlitMaterial {
vec4 albedo;
} material;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inNormal;
layout(location = 2) in vec2 inUV;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
}