NYXGFX/examples/simple/simple.zig

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//! ----------------------------------------------------
//! ----------------------------------------------------
const std = @import("std");
const sdl = @import("sdl");
const cmn = @import("common");
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const Gfx = @import("gfx");
/// ----------------------------------------------------
/// ----------------------------------------------------
pub fn main(init: std.process.Init) !void {
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//
// DATA
//
var material: cmn.UnlitMaterial = .{ .albedo = .{ 1.0, 0.2, 0.2, 1.0 } };
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//
// SDL
//
if (!sdl.SDL_Init(sdl.SDL_INIT_VIDEO)) return error.FailedToInitSDL;
defer sdl.SDL_Quit();
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const window = sdl.SDL_CreateWindow("NYXGFX", 800, 600, 0) orelse return error.FailedTomakeWindow;
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defer sdl.SDL_DestroyWindow(window);
const props = sdl.SDL_GetWindowProperties(window);
const display = sdl.SDL_GetPointerProperty(props, sdl.SDL_PROP_WINDOW_X11_DISPLAY_POINTER, null);
const xwindow = sdl.SDL_GetNumberProperty(props, sdl.SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
//
// GFX
//
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var gfx: Gfx = try .init(init.gpa, init.io);
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defer gfx.deinit();
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//
// CORE
//
const instance = try gfx.makeInstance(.{
.vulkan = .{
.api_version = .v1_3,
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.vk_13_features = .{},
},
});
const surface = try gfx.makeSurface(.{
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.window = .{
.xlib = .{
.window = @intCast(xwindow),
.display = display.?,
},
},
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.instance = instance,
});
const adapter = try gfx.makeAdapter(.{
.instance = instance,
});
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const device = try gfx.makeDevice(.{
.instance = instance,
.adapter = adapter,
.surface = surface,
});
const swapchain = try gfx.makeSwapchain(.{
.surface = surface,
.adapter = adapter,
.device = device,
});
//
// TEXTURES
//
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const texture = try gfx.makeTexture(.{
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.image = .{ .path = "examples/assets/textures/bully.jpg" },
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.sampler = .{ .min_filter = .linear, .address_u = .repeat },
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.adapter = adapter,
.device = device,
});
//
// BUFFERS
//
const vbuf = try gfx.makeBuffer(cmn.Square.vertices, .vertex, adapter, device);
const ibuf = try gfx.makeBuffer(cmn.Square.indices, .index, adapter, device);
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//
// SHADERS
//
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const simple_vert = try gfx.makeShader("examples/assets/shaders/compiled/simple.vert.spv", device);
const simple_frag = try gfx.makeShader("examples/assets/shaders/compiled/simple.frag.spv", device);
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//
// PIPELINES
//
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const pipeline = try gfx.makePipeline(.{
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.vertex_attributes = &.{
.{ .location = 0, .format = .vec3, .offset = @offsetOf(cmn.Vertex, "pos") },
.{ .location = 1, .format = .vec3, .offset = @offsetOf(cmn.Vertex, "normal") },
.{ .location = 2, .format = .vec2, .offset = @offsetOf(cmn.Vertex, "uv") },
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},
.vertex_binding = .{ .stride = @sizeOf(cmn.Vertex) },
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.uniforms = &.{
.{ .name = "material", .size = @sizeOf(cmn.UnlitMaterial) },
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},
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.textures = &.{
texture,
},
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.blend_mode = .alpha,
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.vert_shader = simple_vert,
.frag_shader = simple_frag,
.front_face = .cw,
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.device = device,
.swapchain = swapchain,
});
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//
// MISC
//
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var event: sdl.SDL_Event = undefined;
var running: bool = true;
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var i: f32 = 0;
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while (running) {
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//
// INPUTS
//
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while (sdl.SDL_PollEvent(&event)) {
switch (event.type) {
sdl.SDL_EVENT_QUIT => running = false,
else => {},
}
}
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i += 0.001;
i = @mod(i, 1);
material.albedo[1] = i;
try pipeline.setUniform("material", material);
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//
// FRAME
//
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try gfx.beginFrame(swapchain, device);
defer gfx.endFrame(swapchain, device) catch unreachable;
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//
// PASS
//
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if (gfx.beginPass(swapchain, .{
.clear_color = .{ 0.01, 0.01, 0.01, 1.0 },
})) |pass| {
defer pass.end();
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try vbuf.bind();
try ibuf.bind();
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try pipeline.bind();
pass.drawIndexed(cmn.Square.indices.len, 1, 0, 0, 0);
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}
// if (gfx.beginPass(swapchain, .{
// .load_op = .load,
// })) |pass| {
// defer pass.end();
// }
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}
}