133 lines
4 KiB
Zig
133 lines
4 KiB
Zig
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//! ----------------------------------------------------
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//! ----------------------------------------------------
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const std = @import("std");
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const sdl = @import("sdl");
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const Gfx = @import("gfx");
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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const Vertex = struct {
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pos: [2]f32,
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normal: [2]f32,
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uv: [2]f32,
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};
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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const vertices = [_]Vertex{
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.{ .pos = .{ -0.5, -0.5 }, .normal = .{ 0, 0 }, .uv = .{ 0, 0 } },
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.{ .pos = .{ 0.5, -0.5 }, .normal = .{ 0, 0 }, .uv = .{ 1, 0 } },
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.{ .pos = .{ 0.5, 0.5 }, .normal = .{ 0, 0 }, .uv = .{ 1, 1 } },
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.{ .pos = .{ -0.5, 0.5 }, .normal = .{ 0, 0 }, .uv = .{ 0, 1 } },
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};
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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const indices = [_]u32{
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0, 1, 2,
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0, 2, 3,
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};
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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pub fn main(init: std.process.Init) !void {
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//
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// SDL
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//
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// --- # ---
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if (!sdl.SDL_Init(sdl.SDL_INIT_VIDEO)) return error.FailedToInitSDL;
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defer sdl.SDL_Quit();
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// --- # ---
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const window = sdl.SDL_CreateWindow("NYXGFX", 800, 600, 0) orelse return error.FailedToCreateWindow;
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defer sdl.SDL_DestroyWindow(window);
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// --- # ---
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const props = sdl.SDL_GetWindowProperties(window);
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const display = sdl.SDL_GetPointerProperty(props, sdl.SDL_PROP_WINDOW_X11_DISPLAY_POINTER, null);
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const xwindow = sdl.SDL_GetNumberProperty(props, sdl.SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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//
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// GFX
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//
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// --- # ---
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var gfx: Gfx = try .init(.{
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.window = .{
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.xlib = .{
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.window = @intCast(xwindow),
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.display = display.?,
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},
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},
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}, init.gpa, init.io);
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defer gfx.deinit();
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// --- # ---
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const adapter = try gfx.createAdapter();
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const surface = try gfx.createSurface();
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const device = try gfx.createDevice(adapter, surface);
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const swapchain = try gfx.createSwapchain(adapter, device, surface);
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// --- BUFFERS ---
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const vbuf = try gfx.createBuffer(vertices, .vertex, adapter, device);
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const ibuf = try gfx.createBuffer(indices, .index, adapter, device);
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// --- SHADERS ---
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const simple_shader = try gfx.createShader(
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"assets/shaders/compiled/simple.vert.spv",
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"assets/shaders/compiled/simple.frag.spv",
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device,
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);
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const pipeline = try gfx.createPipeline(.{
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.vertex_attributes = &.{
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.{ .location = 0, .format = .vec2, .offset = @offsetOf(Vertex, "pos") },
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.{ .location = 1, .format = .vec2, .offset = @offsetOf(Vertex, "normal") },
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.{ .location = 2, .format = .vec2, .offset = @offsetOf(Vertex, "uv") },
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},
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.vertex_binding = .{ .stride = @sizeOf(Vertex) },
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.shader = simple_shader,
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.device = device,
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.swapchain = swapchain,
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});
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try pipeline.setUniform("uTime", 0.1);
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try pipeline.setUniform("uTime", 0.1);
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var event: sdl.SDL_Event = undefined;
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var running: bool = true;
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while (running) {
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while (sdl.SDL_PollEvent(&event)) {
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switch (event.type) {
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sdl.SDL_EVENT_QUIT => running = false,
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else => {},
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}
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}
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try gfx.beginFrame(swapchain, device);
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defer gfx.endFrame(swapchain, device) catch unreachable;
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{
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try gfx.beginRendering(swapchain);
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defer gfx.endRendering(swapchain) catch unreachable;
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try pipeline.bind();
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try vbuf.bind();
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try ibuf.bind();
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try gfx.drawIndexed(indices.len, 1, 0, 0, 0);
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}
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// if (gfx.beginRendering(...)) |pass| {
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// defer pass.end();
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//
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// try pass.bindPipeline(...);
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// try pass.draw(...);
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// }
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}
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}
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