629 B
629 B
Includes
- ANSI
- SlotMap
- Custom Log
- TypeID
Logs
log.warn("...", .{});
log.err("...", .{});
log.info("...", .{});
log.debug("...", .{});
log.trace("...", .{});
log.fatal("...", .{});
SlotMap
// --- SHADER MAP ---
var shaders: SlotMap(ShaderID, GPUShader) = .init(alloc);
defer shaders.deinit();
// --- NEW SHADER ---
const shader_handle = try shaders.put(.pbr, .{ .raw = undefined });
defer shaders.remove(shader_handle);
TypeID
const Player = struct {};
std.debug.print("TypeID(Player): {}\n", .{TypeID(Player)});
Output: TypeID(Player): 2462284566368800629