GTL/README.md
2026-07-12 21:22:53 +01:00

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Markdown

**Includes**
- ANSI
- SlotMap | KeyedSlotMap
- Custom Log
- TypeID
**Logs**
```zig
log.warn("...", .{});
log.err("...", .{});
log.info("...", .{});
log.debug("...", .{});
log.trace("...", .{});
log.fatal("...", .{});
```
**KeyedSlotMap**
```zig
// --- SHADER MAP ---
var shaders: KeyedSlotMap(ShaderID, GPUShader) = .init(alloc);
defer shaders.deinit();
// --- NEW SHADER ---
const shader_handle = try shaders.put(.pbr, .{ .raw = undefined });
defer shaders.remove(shader_handle);
```
**TypeID**
```zig
const Player = struct {};
std.debug.print("TypeID(Player): {}\n", .{TypeID(Player)});
```
```bash
Output: TypeID(Player): 2462284566368800629
```