const std = @import("std"); pub fn build(b: *std.Build) void { // --- TARGET --- const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); // --- EXE --- const exe = b.addExecutable(.{ .name = "vampire_survivors", .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &.{}, }), }); b.installArtifact(exe); const run_step = b.step("run", "Run the app"); const run_cmd = b.addRunArtifact(exe); run_step.dependOn(&run_cmd.step); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const exe_tests = b.addTest(.{ .root_module = exe.root_module, }); const run_exe_tests = b.addRunArtifact(exe_tests); const test_step = b.step("test", "Run tests"); test_step.dependOn(&run_exe_tests.step); // // DEPENDENCIES // const app = b.dependency("app", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("app", app.module("app")); const gtl = b.dependency("gtl", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("gtl", gtl.module("gtl")); // // SYSTEM DEPENDENCIES // const sdl = b.addTranslateC(.{ .target = target, .optimize = optimize, .root_source_file = b.path("./src/vendors/sdl3/sdl.h"), }); exe.root_module.addImport("sdl", sdl.createModule()); exe.root_module.linkSystemLibrary("SDL3", .{}); exe.root_module.linkSystemLibrary("SDL3_ttf", .{}); exe.root_module.linkSystemLibrary("SDL3_image", .{}); }