HelloWorld
This commit is contained in:
commit
e7c630411b
34 changed files with 873 additions and 0 deletions
3
.gitignore
vendored
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3
.gitignore
vendored
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.zig-cache/
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zig-pkg/
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zig-out/
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66
build.zig
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66
build.zig
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const std = @import("std");
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pub fn build(b: *std.Build) void {
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// --- TARGET ---
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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// --- EXE ---
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const exe = b.addExecutable(.{
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.name = "vampire_survivors",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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.imports = &.{},
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}),
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});
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b.installArtifact(exe);
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const run_step = b.step("run", "Run the app");
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const run_cmd = b.addRunArtifact(exe);
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run_step.dependOn(&run_cmd.step);
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const exe_tests = b.addTest(.{
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.root_module = exe.root_module,
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});
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const run_exe_tests = b.addRunArtifact(exe_tests);
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const test_step = b.step("test", "Run tests");
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test_step.dependOn(&run_exe_tests.step);
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//
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// DEPENDENCIES
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//
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const app = b.dependency("app", .{
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.target = target,
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.optimize = optimize,
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});
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exe.root_module.addImport("app", app.module("app"));
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//
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// SYSTEM DEPENDENCIES
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//
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const sdl = b.addTranslateC(.{
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.target = target,
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.optimize = optimize,
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.root_source_file = b.path("./src/vendors/sdl3/sdl.h"),
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});
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exe.root_module.addImport("sdl", sdl.createModule());
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exe.root_module.linkSystemLibrary("SDL3", .{});
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exe.root_module.linkSystemLibrary("SDL3_ttf", .{});
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exe.root_module.linkSystemLibrary("SDL3_image", .{});
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}
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22
build.zig.zon
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22
build.zig.zon
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.{
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.name = .vampire_survivors,
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.version = "0.0.0",
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.fingerprint = 0x27782ab1dd9d7c0f,
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.minimum_zig_version = "0.16.0",
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.dependencies = .{
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.app = .{
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.url = "git+http://2.120.146.66:25569/abux/NYXA#93a4606c94f67b1f0a559c2efff3d8ff030b3300",
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.hash = "app-0.0.0-AOV9_ea_AACRsUJ2lZqYiUkPed0op9qgFSWB6ihDSrll",
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},
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},
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.paths = .{
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"build.zig",
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"build.zig.zon",
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"src",
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},
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}
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BIN
src/assets/textures/player.png
Normal file
BIN
src/assets/textures/player.png
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Binary file not shown.
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After Width: | Height: | Size: 1.6 KiB |
0
src/component/camera.zig
Normal file
0
src/component/camera.zig
Normal file
0
src/component/camera_target.zig
Normal file
0
src/component/camera_target.zig
Normal file
2
src/component/caster.zig
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2
src/component/caster.zig
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cooldown: f32 = 0.2,
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current_cooldown: f32 = 0.0,
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1
src/component/friction.zig
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1
src/component/friction.zig
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@ -0,0 +1 @@
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value: f32 = 5.0,
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9
src/component/material.zig
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9
src/component/material.zig
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const Handle = @import("app").template.Handle;
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const Texture = @import("../resource/textures.zig").Texture;
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pub const Style = union(enum) {
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solid: @Vector(4, u8),
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textured: Handle(Texture),
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};
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style: Style,
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0
src/component/player.zig
Normal file
0
src/component/player.zig
Normal file
0
src/component/projectile.zig
Normal file
0
src/component/projectile.zig
Normal file
19
src/component/root.zig
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19
src/component/root.zig
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// --- POSITION ---
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pub const Transform = @import("transform.zig");
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pub const Velocity = @import("velocity.zig");
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pub const Friction = @import("friction.zig");
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// --- STYLE ---
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pub const Material = @import("material.zig");
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// --- CAMERA ---
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pub const Camera = @import("camera.zig");
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pub const CameraTarget = @import("camera_target.zig");
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// --- TIME ---
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pub const Timer = @import("timer.zig");
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// --- MARKERS ---
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pub const Player = @import("player.zig");
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pub const Caster = @import("caster.zig");
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pub const Projectile = @import("projectile.zig");
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0
src/component/shape.zig
Normal file
0
src/component/shape.zig
Normal file
24
src/component/timer.zig
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24
src/component/timer.zig
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const Self = @This();
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//
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// FIELDS
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//
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duration: f32 = 0.0,
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remaining: f32 = 0.0,
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repeat: bool = false,
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finished: bool = false,
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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pub fn set(
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seconds: f32,
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repeat: bool,
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) Self {
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return .{
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.duration = seconds,
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.remaining = seconds,
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.repeat = repeat,
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};
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}
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2
src/component/transform.zig
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2
src/component/transform.zig
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pos: @Vector(2, f32) = .{ 0, 0 },
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size: @Vector(2, f32) = .{ 32, 32 },
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1
src/component/velocity.zig
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1
src/component/velocity.zig
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value: @Vector(2, f32) = .{ 0, 0 },
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4
src/data/camera.zig
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4
src/data/camera.zig
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const component = @import("../component/root.zig");
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value: *const component.Camera,
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transform: *const component.Transform,
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1
src/data/root.zig
Normal file
1
src/data/root.zig
Normal file
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@ -0,0 +1 @@
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pub const Camera = @import("camera.zig");
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0
src/event/root.zig
Normal file
0
src/event/root.zig
Normal file
45
src/main.zig
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45
src/main.zig
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const std = @import("std");
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const App = @import("app");
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const plugin = @import("plugin/root.zig");
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const resource = @import("resource/root.zig");
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const template = @import("template/root.zig");
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pub fn main(init: std.process.Init) !void {
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// --- APP ---
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var app: App = .init(init.gpa);
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defer app.deinit();
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// --- ADD DEFAULT PLUGIN & BUILD ---
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try app.plugins.add(plugin.default);
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try app.plugins.build(.{ .app = &app });
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// --- LIFETIME ---
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try app.schedules.run(App.stage.init, .{ .app = &app });
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defer app.schedules.run(App.stage.deinit, .{ .app = &app }) catch unreachable;
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// errdefer {
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// app.schedules.run(App.stage.deinit, .{ .app = &app }) catch unreachable;
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// }
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try app.schedules.run(App.stage.post_init, .{ .app = &app });
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// --- MAIN GAME LOOP ---
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while (true) {
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// --- BREAK ON EXIT ---
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if (app.events.consume(App.event.AppExit)) |_| {
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break;
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}
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// --- FRAME ---
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try app.schedules.runMany(&.{
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App.stage.begin_frame,
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App.stage.inputs,
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App.stage.update,
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App.stage.draw,
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App.stage.end_frame,
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}, .{
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.app = &app,
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});
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}
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}
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37
src/plugin/default.zig
Normal file
37
src/plugin/default.zig
Normal file
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const App = @import("app");
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const component = @import("../component/root.zig");
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const resource = @import("../resource/root.zig");
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const system = @import("../system/root.zig");
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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pub const plugin: App.plugin.Plugin = .{
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.name = "Default",
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.build = build,
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};
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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fn build(
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_: *App.plugin.Plugin,
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ctx: App.plugin.Context,
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) !void {
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// --- LIFETIME ---
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try ctx.app.schedules.add(App.stage.init, system.core.init);
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try ctx.app.schedules.add(App.stage.post_init, system.core.build);
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try ctx.app.schedules.add(App.stage.deinit, system.core.deinit);
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// --- FRAME ---
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try ctx.app.schedules.add(App.stage.begin_frame, system.frame.beginFrame);
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try ctx.app.schedules.add(App.stage.end_frame, system.frame.endFrame);
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// --- UPDATE ---
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try ctx.app.schedules.add(App.stage.inputs, system.frame.inputs);
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try ctx.app.schedules.addMany(App.stage.update, &.{
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system.frame.updateTimers,
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system.frame.updateTransforms,
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system.frame.cast,
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});
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try ctx.app.schedules.add(App.stage.draw, system.frame.draw);
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}
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1
src/plugin/root.zig
Normal file
1
src/plugin/root.zig
Normal file
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@ -0,0 +1 @@
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pub const default = @import("default.zig").plugin;
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7
src/resource/frame.zig
Normal file
7
src/resource/frame.zig
Normal file
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@ -0,0 +1,7 @@
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const data = @import("../data/root.zig");
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//
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// FIELDS
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//
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camera: ?data.Camera = null,
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3
src/resource/renderer.zig
Normal file
3
src/resource/renderer.zig
Normal file
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@ -0,0 +1,3 @@
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const sdl = @import("sdl");
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raw: *sdl.SDL_Renderer,
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8
src/resource/root.zig
Normal file
8
src/resource/root.zig
Normal file
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@ -0,0 +1,8 @@
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// --- CORE ---
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pub const Window = @import("window.zig");
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pub const Renderer = @import("renderer.zig");
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pub const Frame = @import("frame.zig");
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pub const Time = @import("time.zig");
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|
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// --- ASSETS ---
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pub const Textures = @import("textures.zig");
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132
src/resource/textures.zig
Normal file
132
src/resource/textures.zig
Normal file
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@ -0,0 +1,132 @@
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const std = @import("std");
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const sdl = @import("sdl");
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const Renderer = @import("../resource/renderer.zig");
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const Handle = @import("app").template.Handle;
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const Storage = @import("../template/storage.zig").Storage;
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const Self = @This();
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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pub const Size = union(enum) {
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source,
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fixed: [2]u32,
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};
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|
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/// ----------------------------------------------------
|
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/// ----------------------------------------------------
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pub const Filter = enum {
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linear,
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nearest,
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};
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/// ----------------------------------------------------
|
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/// ----------------------------------------------------
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pub const Texture = struct {
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path: []const u8,
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size: [2]u32 = .{ 0, 0 },
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filter: Filter = .nearest,
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};
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|
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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pub const GPUTexture = struct {
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raw: *sdl.SDL_Texture,
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};
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|
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//
|
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// FIELDS
|
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//
|
||||
|
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textures: Storage(Texture, GPUTexture),
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|
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/// ----------------------------------------------------
|
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/// ----------------------------------------------------
|
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pub fn init(alloc: std.mem.Allocator) Self {
|
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return .{
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.textures = .init(alloc),
|
||||
};
|
||||
}
|
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|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
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pub fn deinit(self: *Self) void {
|
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self.textures.deinit();
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn load(
|
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self: *Self,
|
||||
name: []const u8,
|
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path: []const u8,
|
||||
) !Handle(Texture) {
|
||||
return try self.textures.put(name, .{
|
||||
.path = path,
|
||||
});
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn get(
|
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self: *Self,
|
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value: Handle(Texture),
|
||||
) ?*GPUTexture {
|
||||
const record = self.textures.get(value) orelse return null;
|
||||
return if (record.gpu) |*v| v else null;
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn build(
|
||||
self: *Self,
|
||||
renderer: *const Renderer,
|
||||
) !void {
|
||||
for (self.textures.items()) |*record| {
|
||||
// --- SKIP IF BUILD ---
|
||||
if (record.gpu != null) continue;
|
||||
|
||||
// --- LOAD SURFACE ---
|
||||
const surface = sdl.IMG_Load(
|
||||
record.cpu.path.ptr,
|
||||
) orelse {
|
||||
std.debug.print("\x1b[31mFailed to load texture:\x1b[0m {s}\n", .{sdl.SDL_GetError()});
|
||||
return error.Texture;
|
||||
};
|
||||
defer sdl.SDL_DestroySurface(surface);
|
||||
|
||||
// --- CREATE TEXTURE ---
|
||||
const texture = sdl.SDL_CreateTextureFromSurface(
|
||||
renderer.raw,
|
||||
surface,
|
||||
) orelse return error.Texture;
|
||||
|
||||
// --- SET FILTER ---
|
||||
_ = sdl.SDL_SetTextureScaleMode(texture, switch (record.cpu.filter) {
|
||||
.linear => sdl.SDL_SCALEMODE_LINEAR,
|
||||
.nearest => sdl.SDL_SCALEMODE_PIXELART,
|
||||
});
|
||||
|
||||
// --- ASSIGN CPU ---
|
||||
record.cpu.size = .{
|
||||
@intCast(surface.*.w),
|
||||
@intCast(surface.*.h),
|
||||
};
|
||||
|
||||
// --- ASSIGN GPU ---
|
||||
record.gpu = .{
|
||||
.raw = texture,
|
||||
};
|
||||
}
|
||||
|
||||
// --- DEBUG ---
|
||||
var it = self.textures.lookup.iterator();
|
||||
while (it.next()) |entry| {
|
||||
const record = self.textures.get(entry.key_ptr.*) orelse continue;
|
||||
|
||||
std.debug.print("\x1b[35m┏━ TEXTURE\n", .{});
|
||||
std.debug.print("\x1b[35m┃\x1b[0m Name: \"{s}\"\n", .{entry.value_ptr.*});
|
||||
std.debug.print("\x1b[35m┃\x1b[0m Path: \"{s}\"\n", .{record.cpu.path});
|
||||
std.debug.print("\x1b[35m┃\x1b[0m Size: {}x{}\n", .{ record.cpu.size[0], record.cpu.size[1] });
|
||||
std.debug.print("\x1b[35m┗━\x1b[0m\n", .{});
|
||||
}
|
||||
}
|
||||
5
src/resource/time.zig
Normal file
5
src/resource/time.zig
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
dt: f32 = 0.0,
|
||||
now: u64 = 0,
|
||||
last: u64 = 0,
|
||||
frequency: u64 = 0,
|
||||
target_dt: f32 = 1.0 / 60.0,
|
||||
6
src/resource/window.zig
Normal file
6
src/resource/window.zig
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
const sdl = @import("sdl");
|
||||
|
||||
title: []const u8 = "Vampire Survivors",
|
||||
width: u32 = 800,
|
||||
height: u32 = 600,
|
||||
raw: *sdl.SDL_Window,
|
||||
107
src/system/core.zig
Normal file
107
src/system/core.zig
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
const std = @import("std");
|
||||
const sdl = @import("sdl");
|
||||
const App = @import("app");
|
||||
|
||||
const component = @import("../component/root.zig");
|
||||
const resource = @import("../resource/root.zig");
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn init(ctx: App.scheduler.Context) !void {
|
||||
// --- SDL3 INIT ---
|
||||
if (!sdl.SDL_Init(sdl.SDL_INIT_VIDEO)) {
|
||||
return error.SDL_Init;
|
||||
}
|
||||
|
||||
// --- WINDOW ---
|
||||
const window = try ctx.app.resources.getOrSet(resource.Window{
|
||||
.raw = sdl.SDL_CreateWindow(
|
||||
"Vampire Survivors",
|
||||
800,
|
||||
600,
|
||||
sdl.SDL_WINDOW_RESIZABLE | sdl.SDL_WINDOW_HIGH_PIXEL_DENSITY,
|
||||
) orelse return error.Window,
|
||||
});
|
||||
|
||||
// --- RENDERER ---
|
||||
try ctx.app.resources.set(resource.Renderer{
|
||||
.raw = sdl.SDL_CreateRenderer(
|
||||
window.raw,
|
||||
null,
|
||||
) orelse return error.Renderer,
|
||||
});
|
||||
|
||||
// --- FRAME ---
|
||||
try ctx.app.resources.set(resource.Time{
|
||||
.now = sdl.SDL_GetPerformanceCounter(),
|
||||
.last = sdl.SDL_GetPerformanceCounter(),
|
||||
.frequency = sdl.SDL_GetPerformanceFrequency(),
|
||||
});
|
||||
try ctx.app.resources.set(resource.Frame{});
|
||||
|
||||
// --- ASSETS ---
|
||||
const textures = try ctx.app.resources.getOrSet(resource.Textures.init(ctx.app.alloc));
|
||||
|
||||
// --- DEBUG ---
|
||||
std.debug.print("\x1b[35m┏━ WINDOW\n", .{});
|
||||
std.debug.print("\x1b[35m┃\x1b[0m Title: \"{s}\"\n", .{window.title});
|
||||
std.debug.print("\x1b[35m┃\x1b[0m Size: {}x{}\n", .{ window.width, window.height });
|
||||
std.debug.print("\x1b[35m┗━\x1b[0m\n", .{});
|
||||
|
||||
{ // ENTITIES
|
||||
// --- CAMERA ---
|
||||
try ctx.app.world.spawn(.{
|
||||
component.Camera{},
|
||||
component.Transform{},
|
||||
});
|
||||
|
||||
// --- PLAYER ---
|
||||
try ctx.app.world.spawn(.{
|
||||
component.Player{},
|
||||
component.Caster{},
|
||||
|
||||
component.Friction{},
|
||||
component.Velocity{},
|
||||
component.Transform{ .size = .{ 200, 200 } },
|
||||
component.Material{ .style = .{
|
||||
.textured = try textures.load("Player", "src/assets/textures/player.png"),
|
||||
} },
|
||||
component.CameraTarget{},
|
||||
});
|
||||
|
||||
try ctx.app.world.spawn(.{
|
||||
component.Transform{ .pos = .{ 100, 100 } },
|
||||
component.Material{ .style = .{
|
||||
.solid = .{ 20, 200, 20, 255 },
|
||||
} },
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn deinit(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
window: *resource.Window,
|
||||
renderer: *resource.Renderer,
|
||||
textures: *resource.Textures,
|
||||
});
|
||||
|
||||
res.textures.deinit();
|
||||
sdl.SDL_DestroyRenderer(res.renderer.raw);
|
||||
sdl.SDL_DestroyWindow(res.window.raw);
|
||||
sdl.SDL_Quit();
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn build(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
renderer: *resource.Renderer,
|
||||
textures: *resource.Textures,
|
||||
});
|
||||
|
||||
try res.textures.build(
|
||||
res.renderer,
|
||||
);
|
||||
}
|
||||
277
src/system/frame.zig
Normal file
277
src/system/frame.zig
Normal file
|
|
@ -0,0 +1,277 @@
|
|||
const std = @import("std");
|
||||
const sdl = @import("sdl");
|
||||
const App = @import("app");
|
||||
|
||||
const component = @import("../component/root.zig");
|
||||
const resource = @import("../resource/root.zig");
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn inputs(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
window: *resource.Window,
|
||||
renderer: *resource.Renderer,
|
||||
});
|
||||
_ = res;
|
||||
|
||||
// --- POLL EVENTS ---
|
||||
var raw_event: sdl.SDL_Event = undefined;
|
||||
while (sdl.SDL_PollEvent(&raw_event)) {
|
||||
switch (raw_event.type) {
|
||||
sdl.SDL_EVENT_QUIT => try ctx.app.events.send(App.event.AppExit{}),
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
||||
const keyboard: [*c]const bool = sdl.SDL_GetKeyboardState(null);
|
||||
|
||||
var query = ctx.app.world.query(struct {
|
||||
player: *component.Player,
|
||||
velocity: *component.Velocity,
|
||||
}, .{});
|
||||
while (query.next()) |e| {
|
||||
const speed: f32 = 100.0;
|
||||
if (keyboard[sdl.SDL_SCANCODE_W]) e.velocity.value[1] = -speed;
|
||||
if (keyboard[sdl.SDL_SCANCODE_S]) e.velocity.value[1] = speed;
|
||||
if (keyboard[sdl.SDL_SCANCODE_A]) e.velocity.value[0] = -speed;
|
||||
if (keyboard[sdl.SDL_SCANCODE_D]) e.velocity.value[0] = speed;
|
||||
}
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn beginFrame(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
window: *resource.Window,
|
||||
frame: *resource.Frame,
|
||||
time: *resource.Time,
|
||||
});
|
||||
|
||||
//
|
||||
// TIME
|
||||
//
|
||||
|
||||
res.time.last = res.time.now;
|
||||
res.time.now = sdl.SDL_GetPerformanceCounter();
|
||||
|
||||
res.time.dt =
|
||||
@as(f32, @floatFromInt(res.time.now - res.time.last)) /
|
||||
@as(f32, @floatFromInt(res.time.frequency));
|
||||
|
||||
//
|
||||
// CAMERA
|
||||
//
|
||||
|
||||
var target_transform: ?*const component.Transform = null;
|
||||
|
||||
{ // GATHER CAMERAS TARGET
|
||||
var query = ctx.app.world.query(struct {
|
||||
transform: *component.Transform,
|
||||
camera_target: ?*component.CameraTarget,
|
||||
}, .{});
|
||||
while (query.next()) |e| {
|
||||
if (e.camera_target) |_| {
|
||||
target_transform = e.transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{ // GATHER CAMERAS
|
||||
var query = ctx.app.world.query(struct {
|
||||
camera: *component.Camera,
|
||||
transform: *component.Transform,
|
||||
}, .{});
|
||||
while (query.next()) |e| {
|
||||
const window_width: f32 = @floatFromInt(res.window.width);
|
||||
const window_height: f32 = @floatFromInt(res.window.height);
|
||||
const target = if (target_transform) |v| v else continue;
|
||||
|
||||
e.transform.pos[0] += ((window_width / 2.0) - (target.pos[0] + target.size[0] / 2.0) - e.transform.pos[0]) / 20.0;
|
||||
e.transform.pos[1] += ((window_height / 2.0) - (target.pos[1] + target.size[1] / 2.0) - e.transform.pos[1]) / 20.0;
|
||||
|
||||
// --- SET CURRENT FRAME CAMERA ---
|
||||
res.frame.camera = .{
|
||||
.value = e.camera,
|
||||
.transform = e.transform,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn endFrame(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
frame: *resource.Frame,
|
||||
time: *resource.Time,
|
||||
});
|
||||
|
||||
res.frame.camera = null;
|
||||
|
||||
const frame_time =
|
||||
@as(f32, @floatFromInt(sdl.SDL_GetPerformanceCounter() - res.time.now)) /
|
||||
@as(f32, @floatFromInt(res.time.frequency));
|
||||
|
||||
if (frame_time < res.time.target_dt) {
|
||||
const delay_ms = (res.time.target_dt - frame_time) * 1000.0;
|
||||
sdl.SDL_Delay(@intFromFloat(delay_ms));
|
||||
}
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn updateTransforms(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
time: *resource.Time,
|
||||
});
|
||||
|
||||
// --- QUERY ---
|
||||
var query = ctx.app.world.query(struct {
|
||||
transform: *component.Transform,
|
||||
velocity: *component.Velocity,
|
||||
friction: ?*component.Friction,
|
||||
}, .{});
|
||||
while (query.next()) |e| {
|
||||
// --- APPLY VELOCITY ---
|
||||
e.transform.pos[0] += e.velocity.value[0] * res.time.dt;
|
||||
e.transform.pos[1] += e.velocity.value[1] * res.time.dt;
|
||||
|
||||
// --- APPLY FRICTION ---
|
||||
if (e.friction) |friction| {
|
||||
const damping = std.math.exp(-friction.value * res.time.dt);
|
||||
e.velocity.value[0] *= damping;
|
||||
e.velocity.value[1] *= damping;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn updateTimers(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
time: *resource.Time,
|
||||
});
|
||||
|
||||
var query = ctx.app.world.query(struct {
|
||||
timer: *component.Timer,
|
||||
}, .{});
|
||||
while (query.next()) |e| {
|
||||
// --- # ---
|
||||
if (e.timer.finished and !e.timer.repeat)
|
||||
continue;
|
||||
|
||||
// --- PROGRESS ---
|
||||
e.timer.remaining -=
|
||||
res.time.dt;
|
||||
|
||||
if (e.timer.remaining <= 0.0) {
|
||||
e.timer.finished = true;
|
||||
|
||||
if (e.timer.repeat) {
|
||||
e.timer.remaining = e.timer.duration;
|
||||
e.timer.finished = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn cast(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
time: *resource.Time,
|
||||
});
|
||||
|
||||
// --- QUERY ---
|
||||
var query = ctx.app.world.query(struct {
|
||||
caster: *component.Caster,
|
||||
transform: *component.Transform,
|
||||
}, .{});
|
||||
while (query.next()) |e| {
|
||||
// --- SUBTRACT COOLDOWN ---
|
||||
e.caster.current_cooldown -=
|
||||
@max(0, res.time.dt);
|
||||
|
||||
// --- SKIP IF ON COOLDOWN ---
|
||||
if (e.caster.current_cooldown >= 0)
|
||||
continue;
|
||||
|
||||
// --- SPAWN PROJECTILE ---
|
||||
try ctx.app.world.spawn(.{
|
||||
component.Transform{
|
||||
.pos = e.transform.pos,
|
||||
},
|
||||
component.Velocity{
|
||||
.value = .{ 400, 0 },
|
||||
},
|
||||
component.Material{
|
||||
.style = .{ .solid = .{ 200, 20, 20, 255 } },
|
||||
},
|
||||
component.Projectile{},
|
||||
});
|
||||
|
||||
// --- SET COOLDOWN ---
|
||||
e.caster.current_cooldown =
|
||||
e.caster.cooldown;
|
||||
}
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn draw(ctx: App.scheduler.Context) !void {
|
||||
const res = try ctx.app.resources.getMany(struct {
|
||||
window: *resource.Window,
|
||||
renderer: *resource.Renderer,
|
||||
textures: *resource.Textures,
|
||||
frame: *resource.Frame,
|
||||
});
|
||||
|
||||
// --- SET CLEAR COLOR ---
|
||||
_ = sdl.SDL_SetRenderDrawColor(
|
||||
res.renderer.raw,
|
||||
10,
|
||||
10,
|
||||
10,
|
||||
255,
|
||||
);
|
||||
|
||||
// --- DRAW ---
|
||||
_ = sdl.SDL_RenderClear(res.renderer.raw);
|
||||
defer _ = sdl.SDL_RenderPresent(res.renderer.raw);
|
||||
|
||||
{ // DRAW
|
||||
var query = ctx.app.world.query(struct {
|
||||
transform: *component.Transform,
|
||||
material: *component.Material,
|
||||
camera_target: ?*component.CameraTarget,
|
||||
}, .{});
|
||||
while (query.next()) |e| {
|
||||
const camera = if (res.frame.camera) |*v| v else continue;
|
||||
|
||||
// --- SHAPE ---
|
||||
var rect: sdl.SDL_FRect = .{
|
||||
.x = e.transform.pos[0] + camera.transform.pos[0],
|
||||
.y = e.transform.pos[1] + camera.transform.pos[1],
|
||||
.w = e.transform.size[0],
|
||||
.h = e.transform.size[1],
|
||||
};
|
||||
|
||||
// --- MATERIAL ---
|
||||
switch (e.material.style) {
|
||||
.solid => |albedo| {
|
||||
_ = sdl.SDL_SetRenderDrawColor(res.renderer.raw, albedo[0], albedo[1], albedo[2], albedo[3]);
|
||||
_ = sdl.SDL_RenderFillRect(res.renderer.raw, &rect);
|
||||
},
|
||||
.textured => |handle| {
|
||||
const gpu = res.textures.get(handle) orelse continue;
|
||||
_ = sdl.SDL_RenderTexture(
|
||||
res.renderer.raw,
|
||||
gpu.raw,
|
||||
null,
|
||||
&rect,
|
||||
);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
src/system/root.zig
Normal file
2
src/system/root.zig
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
pub const core = @import("core.zig");
|
||||
pub const frame = @import("frame.zig");
|
||||
1
src/template/root.zig
Normal file
1
src/template/root.zig
Normal file
|
|
@ -0,0 +1 @@
|
|||
pub const Storage = @import("storage.zig").Storage;
|
||||
85
src/template/storage.zig
Normal file
85
src/template/storage.zig
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
const std = @import("std");
|
||||
const App = @import("app");
|
||||
const Handle = App.template.Handle;
|
||||
|
||||
pub fn Storage(
|
||||
comptime CPU: type,
|
||||
comptime GPU: type,
|
||||
) type {
|
||||
return struct {
|
||||
const Self = @This();
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub const Record = struct {
|
||||
cpu: CPU,
|
||||
gpu: ?GPU = null,
|
||||
};
|
||||
|
||||
//
|
||||
// FIELDS
|
||||
//
|
||||
|
||||
data: std.ArrayList(Record),
|
||||
lookup: std.AutoHashMap(Handle(CPU), []const u8),
|
||||
alloc: std.mem.Allocator,
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn init(alloc: std.mem.Allocator) Self {
|
||||
return .{
|
||||
.data = .empty,
|
||||
.lookup = .init(alloc),
|
||||
.alloc = alloc,
|
||||
};
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.data.deinit(self.alloc);
|
||||
self.lookup.deinit();
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn put(
|
||||
self: *Self,
|
||||
name: []const u8,
|
||||
value: CPU,
|
||||
) !Handle(CPU) {
|
||||
// --- HANDLE ---
|
||||
const handle: Handle(CPU) = .{
|
||||
.idx = @intCast(self.data.items.len),
|
||||
};
|
||||
|
||||
// --- ADD DATA ---
|
||||
try self.data.append(self.alloc, .{ .cpu = value });
|
||||
errdefer _ = self.data.swapRemove(self.data.items.len - 1);
|
||||
|
||||
// --- ADD LOOKUP ---
|
||||
try self.lookup.put(
|
||||
handle,
|
||||
name,
|
||||
);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn get(
|
||||
self: *Self,
|
||||
handle: Handle(CPU),
|
||||
) ?*Record {
|
||||
if (!self.lookup.contains(handle)) return null;
|
||||
return &self.data.items[@intCast(handle.idx)];
|
||||
}
|
||||
|
||||
/// ----------------------------------------------------
|
||||
/// ----------------------------------------------------
|
||||
pub fn items(self: *Self) []Record {
|
||||
return self.data.items;
|
||||
}
|
||||
};
|
||||
}
|
||||
3
src/vendors/sdl3/sdl.h
vendored
Normal file
3
src/vendors/sdl3/sdl.h
vendored
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
Loading…
Add table
Reference in a new issue