bit nicer looking debug logs

This commit is contained in:
abux 2026-07-10 00:35:28 +01:00
parent c5b5991bbe
commit 8817c505aa

View file

@ -72,21 +72,21 @@ pub fn init(ctx: App.scheduler.Context) !void {
}
// --- DEBUG LIMITS ---
std.debug.print("Adapter Limits:\n", .{});
std.debug.print("| Texture Dimentions: ({})1D, ({})2D, ({})3D, ({})Array Layers\n", .{
std.debug.print("\x1b[35m┏━ ADAPTER LIMITS ━┓\x1b[0m\n", .{});
std.debug.print("\x1b[35m┃\x1b[0m Texture Dimentions: ({})1D, ({})2D, ({})3D, ({})Array Layers\n", .{
limits.maxTextureDimension1D,
limits.maxTextureDimension2D,
limits.maxTextureDimension3D,
limits.maxTextureArrayLayers,
});
std.debug.print("\x1b[35m┗━\x1b[0m\n", .{});
// --- DEBUG INFO ---
std.debug.print("Adapter Info:\n", .{});
std.debug.print("\x1b[35m┏━ ADAPTER INFO ━┓\x1b[0m\n", .{});
std.debug.print(
\\| Device: {s}
\\| Backend: {s}
\\
, .{
"\x1b[35m┃\x1b[0m Device: {s}\n" ++
"\x1b[35m┃\x1b[0m Backend: {s}\n",
.{
info.device.data,
switch (info.backendType) {
wgpu.WGPUBackendType_Vulkan => "Vulkan",
@ -95,7 +95,9 @@ pub fn init(ctx: App.scheduler.Context) !void {
wgpu.WGPUBackendType_D3D12 => "D3D12",
else => "idk", // TODO: idk 🥀
},
});
},
);
std.debug.print("\x1b[35m┗━\x1b[0m\n", .{});
//
// DEVICE