triangle... yes...
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parent
676231e0d8
commit
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2 changed files with 16 additions and 1 deletions
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@ -13,5 +13,5 @@ fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) ve
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@fragment
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fn fs_main() -> @location(0) vec4f {
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return vec4f(0.0, 0.4, 1.0, 1.0);
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return vec4f(0.0, 0.0, 0.0, 1.0);
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}
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@ -167,6 +167,21 @@ pub fn draw(ctx: App.scheduler.Context) !void {
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wgpu.wgpuRenderPassEncoderRelease(pass);
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}
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_ = camera_queue;
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// TODO: Get pipeline from model instead
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wgpu.wgpuRenderPassEncoderSetPipeline(
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pass,
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res.cache.pipelines.getPtr(.{ .shader = .pbr }).?.*,
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);
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// TODO: Yes
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wgpu.wgpuRenderPassEncoderDraw(
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pass,
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3,
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1,
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0,
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0,
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);
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}
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}
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