150 lines
4.2 KiB
Zig
150 lines
4.2 KiB
Zig
//! ----------------------------------------------------
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//! ----------------------------------------------------
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const std = @import("std");
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const sdl = @import("sdl");
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const cmn = @import("common");
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const Gfx = @import("gfx");
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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pub fn main(init: std.process.Init) !void {
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//
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// DATA
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//
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var material: cmn.UnlitMaterial = .{ .albedo = .{ 1.0, 0.2, 0.2, 1.0 } };
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//
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// SDL
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//
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// --- # ---
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if (!sdl.SDL_Init(sdl.SDL_INIT_VIDEO)) return error.FailedToInitSDL;
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defer sdl.SDL_Quit();
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// --- # ---
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const window = sdl.SDL_CreateWindow("NYXGFX", 800, 600, 0) orelse return error.FailedTomakeWindow;
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defer sdl.SDL_DestroyWindow(window);
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// --- # ---
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const props = sdl.SDL_GetWindowProperties(window);
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const display = sdl.SDL_GetPointerProperty(props, sdl.SDL_PROP_WINDOW_X11_DISPLAY_POINTER, null);
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const xwindow = sdl.SDL_GetNumberProperty(props, sdl.SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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//
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// GFX
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//
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// --- # ---
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var gfx: Gfx = try .init(
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init.gpa,
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init.io,
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);
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defer gfx.deinit();
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// --- # ---
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const instance = try gfx.makeInstance(.{
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.vulkan = .{
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.api_version = .v1_3,
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},
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});
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const surface = try gfx.makeSurface(.{
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.xlib = .{
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.window = @intCast(xwindow),
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.display = display.?,
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},
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}, instance);
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const adapter = try gfx.makeAdapter(.{}, instance);
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const device = try gfx.makeDevice(adapter, surface);
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const swapchain = try gfx.makeSwapchain(adapter, device, surface);
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// --- TEXTURES ---
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const texture = try gfx.makeTexture(.{
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.image = .{ .path = "examples/assets/textures/bully.jpg" },
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.sampler = .{ .min_filter = .linear, .address_u = .repeat },
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}, adapter, device);
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// --- BUFFERS ---
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const vbuf = try gfx.makeBuffer(cmn.Square.vertices, .vertex, adapter, device);
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const ibuf = try gfx.makeBuffer(cmn.Square.indices, .index, adapter, device);
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// --- SHADERS ---
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const simple_vert = try gfx.makeShader("examples/assets/shaders/compiled/simple.vert.spv", device);
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const simple_frag = try gfx.makeShader("examples/assets/shaders/compiled/simple.frag.spv", device);
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// --- PIPELINE ---
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const pipeline = try gfx.makePipeline(.{
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.vertex_attributes = &.{
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.{ .location = 0, .format = .vec3, .offset = @offsetOf(cmn.Vertex, "pos") },
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.{ .location = 1, .format = .vec3, .offset = @offsetOf(cmn.Vertex, "normal") },
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.{ .location = 2, .format = .vec2, .offset = @offsetOf(cmn.Vertex, "uv") },
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},
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.vertex_binding = .{ .stride = @sizeOf(cmn.Vertex) },
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.uniforms = &.{
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.{ .name = "material", .size = @sizeOf(cmn.UnlitMaterial) },
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},
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.textures = &.{
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texture,
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},
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.blend_mode = .alpha,
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.vert_shader = simple_vert,
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.frag_shader = simple_frag,
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.front_face = .cw,
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.device = device,
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.swapchain = swapchain,
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});
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// --- MISC ---
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var event: sdl.SDL_Event = undefined;
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var running: bool = true;
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var i: f32 = 0;
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while (running) {
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// --- INPUTS ---
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while (sdl.SDL_PollEvent(&event)) {
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switch (event.type) {
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sdl.SDL_EVENT_QUIT => running = false,
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else => {},
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}
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}
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// --- ANIMATION ---
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i += 0.001;
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i = @mod(i, 1);
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material.albedo[1] = i;
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try pipeline.setUniform("material", material);
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// --- FRAME ---
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try gfx.beginFrame(swapchain, device);
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defer gfx.endFrame(swapchain, device) catch unreachable;
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// --- NEW PASS ---
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if (gfx.beginPass(swapchain, .{
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.clear_color = .{ 0.01, 0.01, 0.01, 1.0 },
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})) |pass| {
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defer pass.end();
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try vbuf.bind();
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try ibuf.bind();
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try pipeline.bind();
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pass.drawIndexed(cmn.Square.indices.len, 1, 0, 0, 0);
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}
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// --- NEW PASS ---
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// if (gfx.beginPass(swapchain, .{
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// .load_op = .load,
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// })) |pass| {
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// defer pass.end();
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// }
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}
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}
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