#version 450 // // IO // layout(location = 0) in vec2 in_UV; layout(location = 0) out vec4 out_color; // // UNIFORMS // // layout(binding = 0) uniform UnlitMaterial { // vec4 albedo; // } material; layout(binding = 2) uniform sampler2D albedo_texture; /// ---------------------------------------------------- /// ---------------------------------------------------- void main() { // out_color = vec4(1.0); out_color = texture(albedo_texture, in_UV); }