#version 450 // // IO // layout(location = 0) in vec3 in_position; layout(location = 1) in vec3 in_normal; layout(location = 2) in vec2 in_UV; layout(location = 0) out vec2 out_UV; /// ---------------------------------------------------- /// ---------------------------------------------------- void main() { gl_Position = vec4(in_position, 1.0); out_UV = in_UV; }