NYXGFX/assets/shaders/simple.vert

10 lines
190 B
GLSL
Raw Normal View History

2026-08-11 21:06:28 +01:00
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inNormal;
layout(location = 2) in vec2 inUV;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
}