Improved docs n stuff
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5 changed files with 18 additions and 15 deletions
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@ -1,4 +1,6 @@
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// --- LIBS ---
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//! ----------------------------------------------------
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//! ----------------------------------------------------
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const std = @import("std");
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const std = @import("std");
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const Event = @import("event.zig");
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const Event = @import("event.zig");
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const TypeID = @import("../template/type_id.zig").of;
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const TypeID = @import("../template/type_id.zig").of;
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@ -1,4 +1,6 @@
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// --- LIBS ---
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//! ----------------------------------------------------
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//! ----------------------------------------------------
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const std = @import("std");
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const std = @import("std");
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const App = @import("../app.zig");
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const App = @import("../app.zig");
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const Plugin = @import("plugin.zig");
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const Plugin = @import("plugin.zig");
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@ -1,4 +1,6 @@
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// --- LIBS ---
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//! ----------------------------------------------------
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//! ----------------------------------------------------
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const std = @import("std");
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const std = @import("std");
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const Resource = @import("resource.zig");
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const Resource = @import("resource.zig");
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const TypeID = @import("../template/type_id.zig").of;
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const TypeID = @import("../template/type_id.zig").of;
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@ -117,13 +119,16 @@ pub fn require(
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}
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}
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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/// Example
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/// # Example
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/// ```
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///
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/// ```zig
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/// const res = try app.resources.getMany(struct {
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/// const res = try app.resources.getMany(struct {
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/// state: *GameState,
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/// server: ?*const Server,
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/// server: ?*const Server,
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/// client: ?*const Client,
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/// client: ?*const Client,
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/// player: *Entity,
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/// });
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/// });
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///
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/// res.state.score += 1;
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/// ```
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/// ```
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/// ----------------------------------------------------
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/// ----------------------------------------------------
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pub fn getMany(
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pub fn getMany(
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@ -1,4 +1,6 @@
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// --- LIBS ---
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//! ----------------------------------------------------
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//! ----------------------------------------------------
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const std = @import("std");
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const std = @import("std");
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const App = @import("../app.zig");
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const App = @import("../app.zig");
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const System = @import("system.zig");
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const System = @import("system.zig");
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@ -1,8 +0,0 @@
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pub fn Handle(comptime T: type) type {
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return struct {
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pub const Type: type = T;
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idx: u32 = 0,
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gen: u32 = 0,
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};
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}
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