**Includes** - ANSI - SlotMap | KeyedSlotMap - Custom Log - TypeID **Logs** ```zig log.warn("...", .{}); log.err("...", .{}); log.info("...", .{}); log.debug("...", .{}); log.trace("...", .{}); log.fatal("...", .{}); ``` **KeyedSlotMap** ```zig // --- SHADER MAP --- var shaders: KeyedSlotMap(ShaderID, GPUShader) = .init(alloc); defer shaders.deinit(); // --- NEW SHADER --- const shader_handle = try shaders.put(.pbr, .{ .raw = undefined }); defer shaders.remove(shader_handle); ``` **TypeID** ```zig const Player = struct {}; std.debug.print("TypeID(Player): {}\n", .{TypeID(Player)}); ``` ```bash Output: TypeID(Player): 2462284566368800629 ```