GTL/README.md

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**Includes**
- ANSI
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- SlotMap | KeyedSlotMap
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- Custom Log
- TypeID
**Logs**
```zig
log.warn("...", .{});
log.err("...", .{});
log.info("...", .{});
log.debug("...", .{});
log.trace("...", .{});
log.fatal("...", .{});
```
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**KeyedSlotMap**
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```zig
// --- SHADER MAP ---
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var shaders: KeyedSlotMap(ShaderID, GPUShader) = .init(alloc);
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defer shaders.deinit();
// --- NEW SHADER ---
const shader_handle = try shaders.put(.pbr, .{ .raw = undefined });
defer shaders.remove(shader_handle);
```
**TypeID**
```zig
const Player = struct {};
std.debug.print("TypeID(Player): {}\n", .{TypeID(Player)});
```
```bash
Output: TypeID(Player): 2462284566368800629
```
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# NicePrint
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## Styles
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- default
- rounded
- pipe
- custom
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## Example
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```zig
// --- PRINT ---
if (log.print(.debug, "DEVICE INFO", ansi.bold ++ ansi.red)) |a| {
defer a.end();
// --- VALUES ---
a.write("device -> {s}", .{"GTX"});
a.write("vendor -> {s}", .{"Nvidia"});
// --- SECTION ---
if (a.section(.err, "MEMORY", ansi.green)) |b| {
defer b.end();
b.write("VRAM -> {}GB", .{24});
}
}
```
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## Output
```text
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┏━ DEVICE INFO
┃ device -> GTX
┃ vendor -> Nvidia
┃ ┏━ MEMORY
┃ ┃ VRAM -> 24GB
┃ ┗━
┗━
```