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1
.gitignore
vendored
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1
.gitignore
vendored
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.zig-cache/
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156
build.zig
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156
build.zig
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const std = @import("std");
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||||||
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||||||
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// Although this function looks imperative, it does not perform the build
|
||||||
|
// directly and instead it mutates the build graph (`b`) that will be then
|
||||||
|
// executed by an external runner. The functions in `std.Build` implement a DSL
|
||||||
|
// for defining build steps and express dependencies between them, allowing the
|
||||||
|
// build runner to parallelize the build automatically (and the cache system to
|
||||||
|
// know when a step doesn't need to be re-run).
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||||||
|
pub fn build(b: *std.Build) void {
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||||||
|
// Standard target options allow the person running `zig build` to choose
|
||||||
|
// what target to build for. Here we do not override the defaults, which
|
||||||
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// means any target is allowed, and the default is native. Other options
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||||||
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// for restricting supported target set are available.
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||||||
|
const target = b.standardTargetOptions(.{});
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||||||
|
// Standard optimization options allow the person running `zig build` to select
|
||||||
|
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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||||||
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// set a preferred release mode, allowing the user to decide how to optimize.
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||||||
|
const optimize = b.standardOptimizeOption(.{});
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||||||
|
// It's also possible to define more custom flags to toggle optional features
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||||||
|
// of this build script using `b.option()`. All defined flags (including
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||||||
|
// target and optimize options) will be listed when running `zig build --help`
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||||||
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// in this directory.
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||||||
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|
||||||
|
// This creates a module, which represents a collection of source files alongside
|
||||||
|
// some compilation options, such as optimization mode and linked system libraries.
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||||||
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// Zig modules are the preferred way of making Zig code available to consumers.
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||||||
|
// addModule defines a module that we intend to make available for importing
|
||||||
|
// to our consumers. We must give it a name because a Zig package can expose
|
||||||
|
// multiple modules and consumers will need to be able to specify which
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||||||
|
// module they want to access.
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||||||
|
const mod = b.addModule("_2048zig", .{
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||||||
|
// The root source file is the "entry point" of this module. Users of
|
||||||
|
// this module will only be able to access public declarations contained
|
||||||
|
// in this file, which means that if you have declarations that you
|
||||||
|
// intend to expose to consumers that were defined in other files part
|
||||||
|
// of this module, you will have to make sure to re-export them from
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||||||
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// the root file.
|
||||||
|
.root_source_file = b.path("src/root.zig"),
|
||||||
|
// Later on we'll use this module as the root module of a test executable
|
||||||
|
// which requires us to specify a target.
|
||||||
|
.target = target,
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||||||
|
});
|
||||||
|
|
||||||
|
// Here we define an executable. An executable needs to have a root module
|
||||||
|
// which needs to expose a `main` function. While we could add a main function
|
||||||
|
// to the module defined above, it's sometimes preferable to split business
|
||||||
|
// logic and the CLI into two separate modules.
|
||||||
|
//
|
||||||
|
// If your goal is to create a Zig library for others to use, consider if
|
||||||
|
// it might benefit from also exposing a CLI tool. A parser library for a
|
||||||
|
// data serialization format could also bundle a CLI syntax checker, for example.
|
||||||
|
//
|
||||||
|
// If instead your goal is to create an executable, consider if users might
|
||||||
|
// be interested in also being able to embed the core functionality of your
|
||||||
|
// program in their own executable in order to avoid the overhead involved in
|
||||||
|
// subprocessing your CLI tool.
|
||||||
|
//
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||||||
|
// If neither case applies to you, feel free to delete the declaration you
|
||||||
|
// don't need and to put everything under a single module.
|
||||||
|
const exe = b.addExecutable(.{
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||||||
|
.name = "_2048zig",
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||||||
|
.root_module = b.createModule(.{
|
||||||
|
// b.createModule defines a new module just like b.addModule but,
|
||||||
|
// unlike b.addModule, it does not expose the module to consumers of
|
||||||
|
// this package, which is why in this case we don't have to give it a name.
|
||||||
|
.root_source_file = b.path("src/main.zig"),
|
||||||
|
// Target and optimization levels must be explicitly wired in when
|
||||||
|
// defining an executable or library (in the root module), and you
|
||||||
|
// can also hardcode a specific target for an executable or library
|
||||||
|
// definition if desireable (e.g. firmware for embedded devices).
|
||||||
|
.target = target,
|
||||||
|
.optimize = optimize,
|
||||||
|
// List of modules available for import in source files part of the
|
||||||
|
// root module.
|
||||||
|
.imports = &.{
|
||||||
|
// Here "_2048zig" is the name you will use in your source code to
|
||||||
|
// import this module (e.g. `@import("_2048zig")`). The name is
|
||||||
|
// repeated because you are allowed to rename your imports, which
|
||||||
|
// can be extremely useful in case of collisions (which can happen
|
||||||
|
// importing modules from different packages).
|
||||||
|
.{ .name = "_2048zig", .module = mod },
|
||||||
|
},
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
|
||||||
|
// This declares intent for the executable to be installed into the
|
||||||
|
// install prefix when running `zig build` (i.e. when executing the default
|
||||||
|
// step). By default the install prefix is `zig-out/` but can be overridden
|
||||||
|
// by passing `--prefix` or `-p`.
|
||||||
|
b.installArtifact(exe);
|
||||||
|
|
||||||
|
// This creates a top level step. Top level steps have a name and can be
|
||||||
|
// invoked by name when running `zig build` (e.g. `zig build run`).
|
||||||
|
// This will evaluate the `run` step rather than the default step.
|
||||||
|
// For a top level step to actually do something, it must depend on other
|
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// steps (e.g. a Run step, as we will see in a moment).
|
||||||
|
const run_step = b.step("run", "Run the app");
|
||||||
|
|
||||||
|
// This creates a RunArtifact step in the build graph. A RunArtifact step
|
||||||
|
// invokes an executable compiled by Zig. Steps will only be executed by the
|
||||||
|
// runner if invoked directly by the user (in the case of top level steps)
|
||||||
|
// or if another step depends on it, so it's up to you to define when and
|
||||||
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// how this Run step will be executed. In our case we want to run it when
|
||||||
|
// the user runs `zig build run`, so we create a dependency link.
|
||||||
|
const run_cmd = b.addRunArtifact(exe);
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||||||
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run_step.dependOn(&run_cmd.step);
|
||||||
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|
||||||
|
// By making the run step depend on the default step, it will be run from the
|
||||||
|
// installation directory rather than directly from within the cache directory.
|
||||||
|
run_cmd.step.dependOn(b.getInstallStep());
|
||||||
|
|
||||||
|
// This allows the user to pass arguments to the application in the build
|
||||||
|
// command itself, like this: `zig build run -- arg1 arg2 etc`
|
||||||
|
if (b.args) |args| {
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||||||
|
run_cmd.addArgs(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Creates an executable that will run `test` blocks from the provided module.
|
||||||
|
// Here `mod` needs to define a target, which is why earlier we made sure to
|
||||||
|
// set the releative field.
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||||||
|
const mod_tests = b.addTest(.{
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||||||
|
.root_module = mod,
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||||||
|
});
|
||||||
|
|
||||||
|
// A run step that will run the test executable.
|
||||||
|
const run_mod_tests = b.addRunArtifact(mod_tests);
|
||||||
|
|
||||||
|
// Creates an executable that will run `test` blocks from the executable's
|
||||||
|
// root module. Note that test executables only test one module at a time,
|
||||||
|
// hence why we have to create two separate ones.
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||||||
|
const exe_tests = b.addTest(.{
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||||||
|
.root_module = exe.root_module,
|
||||||
|
});
|
||||||
|
|
||||||
|
// A run step that will run the second test executable.
|
||||||
|
const run_exe_tests = b.addRunArtifact(exe_tests);
|
||||||
|
|
||||||
|
// A top level step for running all tests. dependOn can be called multiple
|
||||||
|
// times and since the two run steps do not depend on one another, this will
|
||||||
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// make the two of them run in parallel.
|
||||||
|
const test_step = b.step("test", "Run tests");
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||||||
|
test_step.dependOn(&run_mod_tests.step);
|
||||||
|
test_step.dependOn(&run_exe_tests.step);
|
||||||
|
|
||||||
|
// Just like flags, top level steps are also listed in the `--help` menu.
|
||||||
|
//
|
||||||
|
// The Zig build system is entirely implemented in userland, which means
|
||||||
|
// that it cannot hook into private compiler APIs. All compilation work
|
||||||
|
// orchestrated by the build system will result in other Zig compiler
|
||||||
|
// subcommands being invoked with the right flags defined. You can observe
|
||||||
|
// these invocations when one fails (or you pass a flag to increase
|
||||||
|
// verbosity) to validate assumptions and diagnose problems.
|
||||||
|
//
|
||||||
|
// Lastly, the Zig build system is relatively simple and self-contained,
|
||||||
|
// and reading its source code will allow you to master it.
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||||||
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}
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||||||
81
build.zig.zon
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81
build.zig.zon
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.{
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||||||
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// This is the default name used by packages depending on this one. For
|
||||||
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// example, when a user runs `zig fetch --save <url>`, this field is used
|
||||||
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// as the key in the `dependencies` table. Although the user can choose a
|
||||||
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// different name, most users will stick with this provided value.
|
||||||
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//
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||||||
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// It is redundant to include "zig" in this name because it is already
|
||||||
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// within the Zig package namespace.
|
||||||
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.name = ._2048zig,
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||||||
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// This is a [Semantic Version](https://semver.org/).
|
||||||
|
// In a future version of Zig it will be used for package deduplication.
|
||||||
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.version = "0.0.0",
|
||||||
|
// Together with name, this represents a globally unique package
|
||||||
|
// identifier. This field is generated by the Zig toolchain when the
|
||||||
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// package is first created, and then *never changes*. This allows
|
||||||
|
// unambiguous detection of one package being an updated version of
|
||||||
|
// another.
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||||||
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//
|
||||||
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// When forking a Zig project, this id should be regenerated (delete the
|
||||||
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// field and run `zig build`) if the upstream project is still maintained.
|
||||||
|
// Otherwise, the fork is *hostile*, attempting to take control over the
|
||||||
|
// original project's identity. Thus it is recommended to leave the comment
|
||||||
|
// on the following line intact, so that it shows up in code reviews that
|
||||||
|
// modify the field.
|
||||||
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.fingerprint = 0x8d138a4e0b2ef51e, // Changing this has security and trust implications.
|
||||||
|
// Tracks the earliest Zig version that the package considers to be a
|
||||||
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// supported use case.
|
||||||
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.minimum_zig_version = "0.16.0",
|
||||||
|
// This field is optional.
|
||||||
|
// Each dependency must either provide a `url` and `hash`, or a `path`.
|
||||||
|
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
|
||||||
|
// Once all dependencies are fetched, `zig build` no longer requires
|
||||||
|
// internet connectivity.
|
||||||
|
.dependencies = .{
|
||||||
|
// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
|
||||||
|
//.example = .{
|
||||||
|
// // When updating this field to a new URL, be sure to delete the corresponding
|
||||||
|
// // `hash`, otherwise you are communicating that you expect to find the old hash at
|
||||||
|
// // the new URL. If the contents of a URL change this will result in a hash mismatch
|
||||||
|
// // which will prevent zig from using it.
|
||||||
|
// .url = "https://example.com/foo.tar.gz",
|
||||||
|
//
|
||||||
|
// // This is computed from the file contents of the directory of files that is
|
||||||
|
// // obtained after fetching `url` and applying the inclusion rules given by
|
||||||
|
// // `paths`.
|
||||||
|
// //
|
||||||
|
// // This field is the source of truth; packages do not come from a `url`; they
|
||||||
|
// // come from a `hash`. `url` is just one of many possible mirrors for how to
|
||||||
|
// // obtain a package matching this `hash`.
|
||||||
|
// //
|
||||||
|
// // Uses the [multihash](https://multiformats.io/multihash/) format.
|
||||||
|
// .hash = "...",
|
||||||
|
//
|
||||||
|
// // When this is provided, the package is found in a directory relative to the
|
||||||
|
// // build root. In this case the package's hash is irrelevant and therefore not
|
||||||
|
// // computed. This field and `url` are mutually exclusive.
|
||||||
|
// .path = "foo",
|
||||||
|
//
|
||||||
|
// // When this is set to `true`, a package is declared to be lazily
|
||||||
|
// // fetched. This makes the dependency only get fetched if it is
|
||||||
|
// // actually used.
|
||||||
|
// .lazy = false,
|
||||||
|
//},
|
||||||
|
},
|
||||||
|
// Specifies the set of files and directories that are included in this package.
|
||||||
|
// Only files and directories listed here are included in the `hash` that
|
||||||
|
// is computed for this package. Only files listed here will remain on disk
|
||||||
|
// when using the zig package manager. As a rule of thumb, one should list
|
||||||
|
// files required for compilation plus any license(s).
|
||||||
|
// Paths are relative to the build root. Use the empty string (`""`) to refer to
|
||||||
|
// the build root itself.
|
||||||
|
// A directory listed here means that all files within, recursively, are included.
|
||||||
|
.paths = .{
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||||||
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"build.zig",
|
||||||
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"build.zig.zon",
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||||||
|
"src",
|
||||||
|
// For example...
|
||||||
|
//"LICENSE",
|
||||||
|
//"README.md",
|
||||||
|
},
|
||||||
|
}
|
||||||
123
src/game.zig
Normal file
123
src/game.zig
Normal file
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||||||
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//! game.zig — the 2048 board and everything it can do.
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||||||
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const std = @import("std");
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||||||
|
|
||||||
|
/// The 4x4 playing grid. A cell holds the tile VALUE directly:
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|
/// 0 means "empty", anything else is the number shown on screen.
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||||||
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pub const Board = struct {
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|
cells: [4][4]u16 = .{.{0} ** 4} ** 4,
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||||||
|
|
||||||
|
/// THE core algorithm: slides ONE row left, closing gaps.
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||||||
|
/// (Merging equal tiles will be added here later.)
|
||||||
|
/// Used by every direction — right/up/down are just disguises.
|
||||||
|
fn slideRowLeft(row: *[4]u16) void {
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||||||
|
var write: usize = 0; // where the next tile should land
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||||||
|
|
||||||
|
// Pass 1: copy every non-zero tile to the next free slot.
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||||||
|
// `cell` = WHAT we're carrying, `write` = WHERE it lands.
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||||||
|
for (row) |cell| {
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||||||
|
if (cell != 0) {
|
||||||
|
row[write] = cell;
|
||||||
|
write += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pass 2: everything after the last packed tile becomes 0.
|
||||||
|
for (write..4) |i| {
|
||||||
|
row[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reverses one row in place: [2,0,4,0] becomes [0,4,0,2].
|
||||||
|
/// Only visits the first half (i < 2) — otherwise every swap
|
||||||
|
/// would be undone by a later swap.
|
||||||
|
fn reverse(row: *[4]u16) void {
|
||||||
|
for (0..2) |i| {
|
||||||
|
const tmp = row[i]; // remember one cup's contents
|
||||||
|
row[i] = row[3 - i]; // pour the opposite cup into this one
|
||||||
|
row[3 - i] = tmp; // pour the remembered contents back
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Slides every row to the LEFT, closing up gaps.
|
||||||
|
pub fn slideLeft(self: *Board) void {
|
||||||
|
// &self.cells = iterate the REAL grid (not a copy),
|
||||||
|
// |*row| = each row by pointer, so edits stick.
|
||||||
|
for (&self.cells) |*row| {
|
||||||
|
slideRowLeft(row); // "hey, slide THIS row"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Slides RIGHT = mirror trick: flip each row, slide left,
|
||||||
|
/// flip back. What was "toward index 0" becomes "toward index 3".
|
||||||
|
pub fn slideRight(self: *Board) void {
|
||||||
|
for (&self.cells) |*row| {
|
||||||
|
reverse(row);
|
||||||
|
slideRowLeft(row);
|
||||||
|
reverse(row);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Slides UP: pull each COLUMN out into a temp row, slide it,
|
||||||
|
/// push it back. In the temp array "left" means "toward row 0",
|
||||||
|
/// which is exactly UP on the board.
|
||||||
|
pub fn slideUp(self: *Board) void {
|
||||||
|
for (0..4) |c| { // c = column number
|
||||||
|
var tmp: [4]u16 = undefined;
|
||||||
|
|
||||||
|
for (0..4) |r| tmp[r] = self.cells[r][c]; // pull column out (top→bottom)
|
||||||
|
slideRowLeft(&tmp); // slide toward top
|
||||||
|
for (0..4) |r| self.cells[r][c] = tmp[r]; // push back in
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Slides DOWN: same as slideUp, but read/write the column
|
||||||
|
/// BOTTOM→top using `3 - r`. The flip makes "toward index 0"
|
||||||
|
/// in the temp array mean DOWN on the board.
|
||||||
|
pub fn slideDown(self: *Board) void {
|
||||||
|
for (0..4) |c| { // c = column number
|
||||||
|
var tmp: [4]u16 = undefined;
|
||||||
|
|
||||||
|
for (0..4) |r| tmp[r] = self.cells[3 - r][c]; // pull column out (bottom→top)
|
||||||
|
slideRowLeft(&tmp); // slide toward index 0...
|
||||||
|
for (0..4) |r| self.cells[3 - r][c] = tmp[r]; // ...which is the bottom, thanks to the flip
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// Spawns a new tile (2 or 4) in a random empty cell.
|
||||||
|
pub fn spawn(self: *Board, rand: std.Random) void {
|
||||||
|
// --- Phase 1: find every empty cell -------------------
|
||||||
|
// Roll 0..9 once now; we'll use it at the end to decide
|
||||||
|
// 2 vs 4 (a 1-in-10 chance of a 4, like the real game).
|
||||||
|
const n = rand.intRangeAtMost(usize, 0, 9);
|
||||||
|
|
||||||
|
// Fixed-size shelf for cell indexes. The board has at most
|
||||||
|
// 16 empties, so no dynamic memory is ever needed.
|
||||||
|
var empties: [16]usize = undefined;
|
||||||
|
var count: usize = 0; // how many slots of `empties` we filled
|
||||||
|
|
||||||
|
// Walk all 16 cells. Flat index i maps to the grid as:
|
||||||
|
// row = i / 4, col = i % 4
|
||||||
|
for (0..16) |i| {
|
||||||
|
if (self.cells[i / 4][i % 4] == 0) {
|
||||||
|
empties[count] = i; // remember WHERE an empty is
|
||||||
|
count += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Board full → nothing to spawn into, just leave.
|
||||||
|
if (count == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Phase 2: pick one empty and fill it --------------
|
||||||
|
const pick = rand.uintLessThan(usize, count); // random 0..count-1
|
||||||
|
const spot = empties[pick]; // flat index of the chosen cell
|
||||||
|
|
||||||
|
const row = spot / 4; // undo the flat-index trick
|
||||||
|
const col = spot % 4;
|
||||||
|
|
||||||
|
var value: u16 = 2; // usually spawn a 2...
|
||||||
|
if (n == 9) value = 4; // ...but our early roll said 9 → lucky 4
|
||||||
|
|
||||||
|
self.cells[row][col] = value;
|
||||||
|
}
|
||||||
|
};
|
||||||
34
src/main.zig
Normal file
34
src/main.zig
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
//! main.zig — program entry point: sets up a board and shows it.
|
||||||
|
const game = @import("game.zig");
|
||||||
|
const std = @import("std");
|
||||||
|
|
||||||
|
pub fn main() !void {
|
||||||
|
// `var` (not const) because the board changes during play.
|
||||||
|
var board: game.Board = .{};
|
||||||
|
|
||||||
|
// Random number generator. The seed (42) makes every run
|
||||||
|
// identical for now — handy for debugging, we'll fix it later.
|
||||||
|
var prng = std.Random.DefaultPrng.init(42);
|
||||||
|
const rand = prng.random();
|
||||||
|
|
||||||
|
board.spawn(rand); // drop one starting tile onto the board
|
||||||
|
|
||||||
|
// --- TEMPORARY test setup ---------------------------------
|
||||||
|
// Hand-made rows to check the slide functions while we build.
|
||||||
|
// Once the real game loop exists, this block gets deleted and
|
||||||
|
// the board starts empty (two spawned tiles, like real 2048).
|
||||||
|
board.cells[0] = .{ 2, 0, 2, 0 };
|
||||||
|
board.cells[1] = .{ 0, 4, 4, 0 };
|
||||||
|
board.cells[2] = .{ 2, 2, 2, 2 };
|
||||||
|
board.cells[3] = .{ 0, 2, 0, 4 };
|
||||||
|
board.slideUp(); // ← swap in any direction to test it
|
||||||
|
|
||||||
|
// Print the grid row by row. `{d:4}` = decimal, 4 chars wide,
|
||||||
|
// so the columns line up.
|
||||||
|
for (board.cells) |row| {
|
||||||
|
for (row) |cell| {
|
||||||
|
std.debug.print("{d:4}", .{cell});
|
||||||
|
}
|
||||||
|
std.debug.print("\n", .{});
|
||||||
|
}
|
||||||
|
}
|
||||||
18
src/root.zig
Normal file
18
src/root.zig
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
//! By convention, root.zig is the root source file when making a package.
|
||||||
|
const std = @import("std");
|
||||||
|
const Io = std.Io;
|
||||||
|
|
||||||
|
/// This is a documentation comment to explain the `printAnotherMessage` function below.
|
||||||
|
///
|
||||||
|
/// Accepting an `Io.Writer` instance is a handy way to write reusable code.
|
||||||
|
pub fn printAnotherMessage(writer: *Io.Writer) Io.Writer.Error!void {
|
||||||
|
try writer.print("Run `zig build test` to run the tests.\n", .{});
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn add(a: i32, b: i32) i32 {
|
||||||
|
return a + b;
|
||||||
|
}
|
||||||
|
|
||||||
|
test "basic add functionality" {
|
||||||
|
try std.testing.expect(add(3, 7) == 10);
|
||||||
|
}
|
||||||
BIN
zig-out/bin/_2048zig
Executable file
BIN
zig-out/bin/_2048zig
Executable file
Binary file not shown.
Loading…
Add table
Reference in a new issue