diff --git a/README.md b/README.md index ec31f0d..71d0fe9 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,5 @@ -# Zig2048 -Just do (Zig build run) gang🥀🥀 +# Zig2048 (AI) +Reduan's learing how to code adventure 🥀 +Just do (zig build run) gng🥀🥀 # WIP - - diff --git a/src/main.zig b/src/main.zig index df7153a..9e22d7c 100644 --- a/src/main.zig +++ b/src/main.zig @@ -27,7 +27,7 @@ fn tileColor(value: u16) []const u8 { /// Draws the whole board to `out`. `*const Board` is a read-only view: /// rendering physically cannot mutate game state. /// `{d:4}` prints each number right-aligned in a 4-column field so -/// columns stay lined up once tiles grow to 3–4 digits. +/// columns stay lined up once tiles grow to 3-4 digits. fn render(board: *const Board, out: *std.Io.Writer) !void { try out.print("\x1b[2J\x1b[H", .{}); // clear screen + cursor home for (board.cells) |row| { diff --git a/zig-out/bin/_2048zig b/zig-out/bin/_2048zig index 8f25a73..5a014a8 100755 Binary files a/zig-out/bin/_2048zig and b/zig-out/bin/_2048zig differ